Friday, 16 March 2012

In what ways does your media product use, develop or challenge forms and conventions of real media products?

What 'real'(horror) products did you study/deconstruct?
Throughout various lessons we watched several horror movie openings to get a gist of different codes and conventions and also ideas for our horror openings. A couple examples of horror films we watched were 'Scream', 'carrie' and 'my little eye'. When watching these films we were given a sheet with a variety of sub headings such as music, mis-en-scene, editing, camera shots etc. With the sheets given we would watch the openings a number of times and deconstruct and analyse them by evaluating each part section and explaining how it is effective for the film. For example, when looking at close-up shots in the 'camera shots' section, I would explain that this is used to create emphasis and can be used to emphasise facial expressions to allow the audience to know how the character feels. I also found that non-diegtic sound such as 'scary' music adds to creating tension and to make certain parts of the movies more scary. Good examples of 'scary' music are ones that include high pitch sounds such as violins. After looking at deconstructing real horror products I have a reasonably good idea of what to include within my own movie and how to use different editing techniques, camera shots, diegetic and non diegtic sounds, mis-en-scene and special effects to create a tense horror opening. Also on my blog is an analysis for the opening to 'scream' which focuses mainly on the isolated settings and the mis-en-scene of that specific type of horror genre.

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